Facing real world debts, a trusted figure in a popular online game stole money from the virtual bank he ran and exchanged it for cash through the black market.
It happened in EVE Online, where more than 300,000 subscribers pay $US15 a month to play. They gain wealth through hard work, manipulating the market, or killing rivals in a distant future where humans have colonised the stars in an online game similar to World of Warcraft and Second Life.
"I'm not proud of it at all, that's why I didn't brag about it. But you know, if I had to do it again, I probably would've chosen the same path based on the same situation," he said. EBank survived the crisis. But Richard will not be returning to EVE anytime soon.
Source: The Age
Just goes to show human nature reflects similarly in the virtual world (EVE) as it does in the real (Wall St). Perhaps the problem is not just people but also the governing systems, the "game rules", which create unbalanced power and incentives which does not deter its abuse. Trust cannot exist in a monetary society therefore we need another solution - any comments?
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